A small, independent software studio.

Axidus is where we design, build, and ship our own software. The first app is Hexcalibur, a pixel-art editor for voxel games. What ties every Axidus app together is how it's made, not what category it fits.

One app shipped. More on the bench.

Hexcalibur is live today: a pixel-art editor for voxel-game block textures. You draw in the browser, watch the texture wrap a 3D block while you paint, and export packs that drop straight into Minecraft or your engine.

More apps are on the way, each one focused on a single job and held to the same bar as Hexcalibur - one account, shared presets, fair pricing across the line.

Hexcalibur

Pack-based pixel-art editing for Minecraft and voxel games. Animation timeline, 3D preview, engine-aware export. Free to start.

Built like the tools we wanted to use.

We're not building a workspace, an ecosystem, or a future you have to opt in to - just sharp tools, held to four principles from the first commit to the price tag.

Small on purpose

A feature ships when it's finished, not when a roadmap says so. If something's half-done, it stays on the bench until it isn't.

Local-first, by default

Your work runs and saves on your own machine first. Web tools work offline where they reasonably can, and cloud sync is there for backup and cross-device - never a requirement to get started.

One sign-in, every product

Sign in once. Settings, presets, and licensing follow you across every Axidus app - desktop or browser.

Fair pricing, plainly stated

Honest tiers, a free tier you can actually use, no per-seat surprises. You pay for the work, not the friction.

What's next.

Hexcalibur is live. After it, more apps under the same roof. We're not racing to ship a hundred things; we're trying to ship a few that you'll actually keep open.

Want to know when the next one ships? One message when it's ready. No second list, no roadmap recaps.

Double opt-in: we'll send a confirmation link first.